/*
build_turfs.dm
Shows each individual turf for the build system, minus all the code that makes them work
*/

turf
	buildable
		icon='base.dmi'
		grass
			icon_state="grass1"
			layer=1
			New()
				..()
				icon_state="[pick("grass1","grass2","grass3")]"
				dir=pick(NORTH,SOUTH,EAST,WEST)

	unbuildable
		townl
		redbrickwall{icon_state="redbrickwall";density=TRUE;opacity=TRUE}
		glass{icon_state="glass1";density=TRUE}
		dirt
			icon='base.dmi'
			icon_state="dirt1"
		grass
			icon='base.dmi'
			icon_state="grass1"
			New()
				..()
				icon_state="[pick("grass1","grass2","grass3")]"
				dir=pick(NORTH,SOUTH,EAST,WEST)

		sidewalk/icon_state="sidewalk"
		wood_floor/icon_state="wood"
		cave{icon_state="rockwall";density=1;opacity=1}
		cavefloor/icon_state="ground"
		dancefloor{icon='BuildTwo.dmi'; icon_state="df"}

	changeable